วันจันทร์ที่ 2 กันยายน พ.ศ. 2556

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               SOURCE  :  http://www.bigpicture.ru

Google has provided us with a rare opportunity to see their data centers around the world, thanks to which every day we can use the services of this global Internet company. This is a real maze of servers that handle online queries into a search engine, show us a video on YouTube, and deliver emails to millions of people. Hundreds of thousands of servers, colorful cables and even bicycles to move the employees of the centers - in this collection you will find and data centers in the former paper mill in Finland, and specially designed server centers in Iowa, USA. 



Inside the internet 1 Дата центры Google
1. Few people have seen data centers Google, and for good reason, because the most important - is the security of our data.Therefore, each center is carefully protected.

Inside the internet 2 Дата центры Google
2. Despite the large number of Google employees around the world, only a handful of insiders has access to the servers.

Inside the internet 3 Дата центры Google

3. Now you can see the first images which capture the people, places and equipment, through which runs Google. 


Inside the internet 4 Дата центры Google

4. In this post photos provided eight data centers in the U.S., Finland and Belgium. 


Inside the internet 5 Дата центры Google
5. Now Google is also building data centers in Hong Kong, Taiwan, Singapore and Chile.

Inside the internet 6 Дата центры Google
6. Surprise! Hmm, so this is what the guards in the data centers Google.


Inside the internet 7 Дата центры Google
7.Takzhe to share Google's 'Street View' you can take a virtual tour of the data center in North Carolina.

Inside the internet 8 Дата центры Google
8. One of the many server data center in Iowa, USA, where the routes and switches allow data centers to communicate with each other. Fiber-optic cable connecting the server mounted on the ceiling.

Inside the internet 9 Дата центры Google
9. Even the lines in the centers painted in company colors Google. For these colorful water pipes travels around the center in Oregon. Blue pipes supply cold water, red - hot water is returned to a special chamber that it has cooled down.

Inside the internet 10 Дата центры Google
10. In Hamina, Finland, Google has decided to restore the old paper mill and stay on its territory, not far from the cool waters of the Gulf of Finland.

Inside the internet 11 Дата центры Google
11. Google server center in Douglas, Iowa.  


Inside the internet 12 Дата центры Google
12. This server facility in The Dalles, Oregon, USA.


Inside the internet 13 Дата центры Google
13. Dennis Harwood, an engineer Google, diagnoses overheated processor. For more than 10 years, Google has built some of the world's most powerful servers.


Inside the internet 14 Дата центры Google
14. Google data center in Council Bluffs, Iowa, USA.


Inside the internet 15 Дата центры Google
15. Each server has four interfaces, marked by lines of different colors. The colors in all centers of Google standard that facilitates the work during equipment maintenance.

Ubisoft

Ubisoft

If you say about the PC game. You will think "What company made this game?"
Now, I will show the history of "Ubisoft" 

      Ubisoft Entertainment S.A. is a French global video game publisher anddeveloper, with headquarters in Montreuil, France. The company originating fromCarentoir (MorbihanBrittany) has a worldwide presence with 26 studios in 19 countries and subsidiaries in 26 countries. The name "Ubi" comes from the acronymUnion des Bretons Indépendants (Independent Breton Union). It is currently the third largest independent game publisher in Europe, and the third largest in the United States. The company's largest development studio is Ubisoft Montreal in Canada, which currently employs roughly 2,100 people. Yves Guillemot, is the chairman and CEO. As for 2008–2009 fiscal year, Ubisoft's revenue was €1.058 billion, reaching the 1 billion euro milestone for the first time in its history. Ubisoft has created its own film division called Ubisoft Motion Pictures which will create shows and films based on its games.


     Assassin's Creed is the game from Ubisoft
    
     The five brothers of the Guillemot family founded Ubisoft as a computer game publisher in March 1986 in France (Brittany). Yves Guillemot soon made deals withElectronic ArtsSierra On-Line, and MicroProse to distribute their games in France. By the end of the decade, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany. In the early 90s, Ubisoft initiated its in-house game development program which led to the 1994 opening of a studio in Montreuil, France, which later became their headquarters. Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in AnnecyShanghai and Montreal.
    In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond MystThe Matrix Online, and the European and Chinese operation of EverQuest. The publisher established ubi.com as its online division. However, in February 2004, Ubisoft cancelled the online portion of Uru and backed out of the publishing deal on The Matrix Online.
In March 2001, Gores Technology Group sold The Learning Company's entertainment division (which includes games originally published by Brøderbund,MattelMindscape and Strategic Simulations, Inc.) to them. The sale included the rights to IPs such as the Myst and Prince of Persia series. In July 2006, Ubisoft also bought the Driver franchise from Atari for a sum of €19 million (US$24 million) in cash for the franchise, technology rights, and most assets. In July 2008, Ubisoft made the acquisition of Hybride Technologies, a Montreal-based studio renowned for its expertise in the creation of visual effects for cinema, television and advertising. In November 2008, Ubisoft acquired Massive Entertainment from Activision. In January 2013, Ubisoft acquired South Park: The Stick of Truth from THQ for $3.265 million.
In December 2004, rival gaming corporation Electronic Arts purchased a 19.9% stake in the firm, an action Ubisoft referred to as "hostile" on EA's part.

Electronics Art

Electronic Arts (EA)

      Electronic Arts, Inc. (EA) is an American developer, marketer, publisherand distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Electronic Arts is the world's third-largest gaming company by revenue after Nintendo and Activision Blizzard.
     Currently, EA develops and publishes games under several labels including EA Sports titles, Madden NFLFIFA Football/SoccerNHLNCAA FootballSSX andNBA Jam. Other EA labels produce established franchises such as BattlefieldNeed for SpeedThe SimsMedal of HonorCommand & ConquerPostal, Mirror's Edgeas well as newer franchises such as Dead SpaceMass EffectDragon AgeArmy of Two and Star Wars: Knights of the Old Republic, produced in partnership withLucasArts. EA also owns and operates major gaming studios, Tiburon in Orlando, EA Canada in Burnaby, BioWare in Edmonton as well as Montreal and DICE inSweden.

http://www.fighting118th.com/wp-content/uploads/2012/11/mohw-3.jpg
       
        Medal of Honor: Warfighter is one from Electronic Arts.

     Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers. In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled.    

    https://static-www.ecs.popcap.com/www.popcap.com/sites/pvz_franchise_2013/screenshots/gw/PvZ_GW_E3_Screens_04_WM_v3.jpg     "Plants vs. Zombies Garden Warfare" using the new Frostbite 3 game engine. Producer by PopCap Games.

     EA continued its shift toward digital goods in 2012, folding its mobile-focused EA Interactive (EAi) division "into other organizations throughout the company, specifically those divisions led by EA Labels president Frank Gibeau, COO Peter Moore, and CTO Rajat Taneja, and EVP of digital Kristian Segerstrale."

 http://www.thenerdcabinet.com/wp-content/uploads/2013/07/attack-on-titan-shingeki-no-kyojin-attack-on-titan-34606226-1382-900.jpg
     
     You know this right !? Now the best social animation of 2013 
"進撃の巨人" or "Attack on Titan"  is on the producer's consult. 
If producer get the green light to produce this animation to video game, we will see the Attack on Titan game on 2014.

Lan Network

Local area network

From Wikipedia, the free encyclopedia
local area network (LAN) is a computer network that interconnects computers in a limited area such as a home, school, computer laboratory, or office building using network media.[1] The defining characteristics of LANs, in contrast to wide area networks (WANs), include their usually higher data-transfer rates, smaller geographic area, and lack of a need for leased telecommunication lines.
ARCNETToken Ring and other technology standards have been used in the past, but Ethernet over twisted pair cabling, and Wi-Fi are the two most common technologies currently used to build LANs.

From Wikipedia

CodeMaster

Codemasters


          Codemasters Software Company Limited, or Codemasters (earlier known as Code Masters) is a British video game developer and publisher founded by David Darling and his brother Richard in 1986. Codemasters is one of the oldest surviving British game studios, and in 2005 was named the top independent games developer byDevelop magazine. But now Codemasters change their name to "Codemasters Racing" because they don't want to try a lot of money to made RPG, FPS games, and don't complete. They say "We will stop made RPG or FPS game, Codemasters will go ahead to the racing games"

     Codemasters founded in 1986 by Richard and David Darling (who worked previously for Mastertronic), Codemasters established themselves in the growing ZX Spectrum market, mostly with action games that required the player to solve simple puzzles by combining different objects, such as the Dizzy series. While rooted in the ZX Spectrum, Codemasters did not write exclusively for this computer - they also released software (including the Dizzy series) for the Commodore 64Commodore 16,BBC MicroAcorn ElectronAmstrad CPCAtari 8-bitCommodore Amiga and Atari ST.
They were famous for releasing a long series of "Simulator" games, mostly sports simulations (such as Pro Boxing Simulator). This led to the parody "Advanced Lawnmower Simulator" being developed, praised to the skies and then published byYour Sinclair magazine as an April Fool's Day stunt.

Computer program

Computer program

A computer program written in an object-oriented style.
computer program, or just a program, is a sequence of instructions, written to perform a specified task with a computer.[1] A computer requires programs to function, typically executing the program's instructions in a central processor.[2] The program has anexecutable form that the computer can use directly to execute the instructions. The same program in its human-readable source codeform, from which executable programs are derived (e.g., compiled), enables a programmer to study and develop its algorithms. A collection of computer programs and related data is referred to as the software.
Computer source code is typically written by computer programmers. Source code is written in a programming language that usually follows one of two main paradigmsimperative or declarative programming. Source code may be converted into an executable file(sometimes called an executable program or a binary) by a compiler and later executed by a central processing unit. Alternatively, computer programs may be executed with the aid of an interpreter, or may be embedded directly into hardware.
Computer programs may be ranked along functional lines: system software and application software. Two or more computer programs may run simultaneously on one computer from the perspective of the user, this process being known as multitasking.